Aporia Games is dedicated to those looking for ways to develop practical initiatives while at the same time living at the edge of reality, at the frontiers of science and technology. Aporia offers games and apps in support for such people.
We have drawn from the insights of many others who have, at different places and times, sought out the frontiers of their civilizations and established themselves there, not because they wanted civilization to be something different, but because of their conviction that to be human meant that one lived out of infinitude into life rather than out of civilization. Inspired by such people, Aporia has sought its own foundation at the edge. Our version of this is to establish ourselves at cognition's frontier, to attempt to look into cognition's infinitude and to attempt to live out of it. This we find in cognition's capacity for self-referential iteration, cognitive recursion.
We are not looking to convince anyone. Either you see this zone in which we want to live as an edge or frontier of new possibility or you see it as a limit beyond which humans should not attempt to strive. If you are one of the latter, look elsewhere because you will not find compatible interests here. If you are among the former, please join us at this edge of cognition and look beyond the limits of reason to the new worlds, new civilizations, that can be created with cognitive recursion. Cognitive recursion is the equivalent of self-awareness, but is, strange to say, self-awareness for cognition rather than for the self. Self-aware cognition gains the capacity to perceive the limits placed on it by civilization. Modern civilization limited cognition to serving the object. So, Aporia games and apps seek to emancipate cognition from the object.
This wouldn't be the first, but the second emancipation that has furthered cognition's development. The first occurred during the transition from premodern to modern, when all things modern defined the new frontier. Premodern culture had confined cognition to serve tradition and subjective belief. Modern science freed cognition from the subjective and established its ground on the directly experienceable object. To be sure, perception became the favorite child, but cognition had great things to do, organizing, ordering sense perception's content. The unparalleled accomplishments of modern science were made possible by this first emancipation.
But because modern science centered on the object, it also defined the new frontier vis-a-vis the object. What would it be like to live beyond object-ness in the non-sensory content afforded by pure cognition? Not in an oppositional way that rejected perception's content, but in an autonomous way that freely explored the experiences that could be made possible by attending to cognition's own content. What we find in such experiences is that the alienation of self from planet Earth and nature in general, foundational view for modern science, is only an illusion. It is a useful illusion, one who's uses we want to retain, but an illusion nevertheless. We can now live in a consciousness where subjectivity and objectivity are united, something that was not possible for a modern consciousness. The frontier this opens will be explored in Aporia games and apps.